Class MainMenu
- Namespace
- FrameOfReference.States
- Assembly
- FrameOfReference.dll
State while the main menu is shown.
public class MainMenu : IGameState, IDisposable
- Inheritance
-
objectMainMenu
- Implements
Constructors
MainMenu(Game, Universe)
State while the main menu is shown.
public MainMenu(Game game, Universe universe)
Parameters
Methods
BindLua(Lua)
Registers state-specific values in the given Lua environment.
public void BindLua(Lua lua)
Parameters
luaLua
Dispose()
Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
public void Dispose()
Enter()
Called when this state becomes the active state.
public void Enter()
Exit()
Called when this state is no longer the active state.
public void Exit()
GetElapsedGameTime(double)
Returns the amount of in-game time that corresponds to elapsedTime real time.
public double GetElapsedGameTime(double elapsedTime)
Parameters
elapsedTimedouble