Table of Contents

Class MainMenu

Namespace
FrameOfReference.States
Assembly
FrameOfReference.dll

State while the main menu is shown.

public class MainMenu : IGameState, IDisposable
Inheritance
object
MainMenu
Implements

Constructors

MainMenu(Game, Universe)

State while the main menu is shown.

public MainMenu(Game game, Universe universe)

Parameters

game Game
universe Universe

Methods

BindLua(Lua)

Registers state-specific values in the given Lua environment.

public void BindLua(Lua lua)

Parameters

lua Lua

Dispose()

Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.

public void Dispose()

Enter()

Called when this state becomes the active state.

public void Enter()

Exit()

Called when this state is no longer the active state.

public void Exit()

Update(double)

Advances the state by elapsedTime seconds of real time. Called once per frame before rendering.

public double Update(double elapsedTime)

Parameters

elapsedTime double

Returns

double

The amount of game time that has passed. Drives time-based visual effects.