Table of Contents

Interface IGameState

Namespace
FrameOfReference.States
Assembly
FrameOfReference.dll
public interface IGameState : IDisposable
Inherited Members

Methods

BindLua(Lua)

Registers state-specific values in the given Lua environment.

void BindLua(Lua lua)

Parameters

lua Lua

Enter()

Called when this state becomes the active state.

void Enter()

Exit()

Called when this state is no longer the active state.

void Exit()

GetElapsedGameTime(double)

Returns the amount of in-game time that corresponds to elapsedTime real time.

double GetElapsedGameTime(double elapsedTime)

Parameters

elapsedTime double

Returns

double