Interface IGameState
- Namespace
- FrameOfReference.States
- Assembly
- FrameOfReference.dll
public interface IGameState : IDisposable
- Inherited Members
Methods
BindLua(Lua)
Registers state-specific values in the given Lua environment.
void BindLua(Lua lua)
Parameters
luaLua
Enter()
Called when this state becomes the active state.
void Enter()
Exit()
Called when this state is no longer the active state.
void Exit()
GetElapsedGameTime(double)
Returns the amount of in-game time that corresponds to elapsedTime real time.
double GetElapsedGameTime(double elapsedTime)
Parameters
elapsedTimedouble