Features
An overview of the engine's features:
- Scene management
- Multiple viewports
- 64bit-precision object positioning
- Terrain rendering (heightmap-based)
- HLSL shaders
- DXSAS support
- Post-screen effects
- Dynamic shader generation
- Asset management
- Overlay filesystem with mod support
- Effects
- Water with reflection and refraction
- Glow
- Particle systems (with WYSIWYG editor)
- GUI toolkit
- XML file format (with WYSIWYG editor)
- Lua scripting
- Render embedded in WinForms or standalone
- Input system
Screenshots
Terrain
River

Mountains

Debug window (Bounding Box visualization enabled)

Lua console (with auto-completion)

Editor
Map editor

Particle system editor

GUI/Menu editor (with Lua scripting)

Entity editor (Fog enabled)
