Table of Contents

Features

An overview of the engine's features:

  • Scene management
    • Multiple viewports
    • 64bit-precision object positioning
    • Terrain rendering (heightmap-based)
  • Shader management
    • DXSAS support
    • Post-screen effects
    • Dynamic shader generation
  • Asset management
    • Virtual filesystem
    • Mod support
  • Effects
    • Water reflections
    • Bloom/Glow maps
    • Particle systems (with WYSIWYG editor)
  • GUI toolkit
    • XML file format (with WYSIWYG editor)
    • Lua scripting
  • Legacy hardware support (fallback to fixed function pipeline)
  • Render embedded in WinForms or standalone