Features
An overview of the engine's features:
- Scene management
- Multiple viewports
- 64bit-precision object positioning
- Terrain rendering (heightmap-based)
- Shader management
- DXSAS support
- Post-screen effects
- Dynamic shader generation
- Asset management
- Virtual filesystem
- Mod support
- Effects
- Water reflections
- Bloom/Glow maps
- Particle systems (with WYSIWYG editor)
- GUI toolkit
- XML file format (with WYSIWYG editor)
- Lua scripting
- Legacy hardware support (fallback to fixed function pipeline)
- Render embedded in WinForms or standalone