Struct XMaterial
- Namespace
- OmegaEngine.Graphics
- Assembly
- OmegaEngine.dll
A combination of textures and lighting parameters.
public struct XMaterial
- Inherited Members
- Extension Methods
Remarks
Constructors
XMaterial(ITextureProvider?)
public XMaterial(ITextureProvider? diffuse)
Parameters
diffuse
ITextureProvider
XMaterial(Color)
public XMaterial(Color color)
Parameters
color
Color
Fields
DiffuseMaps
The diffuse textures maps
public readonly ITextureProvider?[] DiffuseMaps
Field Value
Properties
Ambient
The color of the material when lit by ambient/background light (always active)
public Color Ambient { readonly get; set; }
Property Value
D3DMaterial
A DirectX material with the color information from this XMaterial
public Material D3DMaterial { get; }
Property Value
- Material
DefaultMaterial
A plain white untextured material
public static XMaterial DefaultMaterial { get; }
Property Value
Diffuse
The color of the material when hit by diffuse light (normal lighting)
public Color Diffuse { readonly get; set; }
Property Value
Emissive
The color of the light this material emits by itself - doubles as glow color
public Color Emissive { readonly get; set; }
Property Value
EmissiveMap
The emissive (self-shining, without light source) - doubles as the glow map
public ITextureProvider? EmissiveMap { readonly get; set; }
Property Value
HeightMap
The height map (an optional addition to the normal map)
public ITextureProvider? HeightMap { readonly get; set; }
Property Value
IsTextured
Indicates whether this material uses textures
public bool IsTextured { get; }
Property Value
NeedsTBN
Indicates whether this material requires TBN (tangent, bitangent, normal) vectors
public bool NeedsTBN { get; }
Property Value
NormalMap
The normal map (i.e. bump map)
public ITextureProvider? NormalMap { readonly get; set; }
Property Value
Specular
The color of specular (shiny) highlights on the material surface
public Color Specular { readonly get; set; }
Property Value
SpecularMap
The specular map (which spots are "shiny")
public ITextureProvider? SpecularMap { readonly get; set; }
Property Value
SpecularPower
The sharpness of specular highlights (lower value = sharper)
public float SpecularPower { readonly get; set; }
Property Value
Methods
HoldReference()
Calls HoldReference() for all contained XTextures.
public void HoldReference()
ReleaseReference()
Calls ReleaseReference() for all contained XTextures.
public void ReleaseReference()
Operators
implicit operator XMaterial(XTexture)
public static implicit operator XMaterial(XTexture texture)
Parameters
texture
XTexture