Table of Contents

Namespace OmegaEngine.Graphics.Cameras

Different camera types for navigating the world.

Classes

Camera

Determines the perspective from which a Scene is displayed.

CinematicCamera

A camera that cinematically swings from one view to another.

CloneCamera

A camera that immitates the perspective of another Camera.

EgoCamera

A classic ego-shooter camera (2D Terrain-locked movement, two-axis look rotation).

MatrixCamera

A camera that internally uses matrixes for representing rotations.

QuaternionCamera

A camera that internally uses quaternions for representing rotations.

ReflectCamera

A camera that reflects the perspective of another Camera along a plane.

SpaceCamera

A freely rotateable and moveable camera, like flying through space.

StrategyCamera

A RTS-style camera with a rotateable horizontal view and an automatic vertical angle.

TrackCamera

A camera that can be rotated around a specific point in space.