Class TerrainTemplate
- Namespace
- FrameOfReference.World.Templates
- Assembly
- FrameOfReference.World.dll
Defines a type of terrain (texture, effects on units, etc.).
public sealed class TerrainTemplate : Template<TerrainTemplate>, INamed, IHighlightColor, ICloneable, IComparable<TerrainTemplate>
- Inheritance
-
TerrainTemplate
- Implements
- Inherited Members
- Extension Methods
Properties
Color
The mini-map color for this terrain type. Should be unique.
[LuaHide]
public Color Color { get; set; }
Property Value
Remarks
Is not serialized/stored, ColorValue is used for that.
ColorValue
Used for XML serialization.
[LuaHide]
[Browsable(false)]
public XColor ColorValue { get; set; }
Property Value
- See Also
MovementAbility
How well can units walk on this ground? 0=not at all; 1=with full speed
public float MovementAbility { get; set; }
Property Value
Texture
The filename of the ground texture.
[Browsable(false)]
public string? Texture { get; set; }