Class TerrainTemplate
- Namespace
- FrameOfReference.World.Templates
- Assembly
- FrameOfReference.World.dll
Defines a type of terrain (texture, effects on units, etc.).
public sealed class TerrainTemplate : TerrainTemplateBase<TerrainTemplate>, INamed, IHighlightColor, ICloneable, IComparable<TerrainTemplate>
- Inheritance
-
objectTerrainTemplate
- Implements
- Inherited Members
Properties
MovementAbility
How well can units walk on this ground? 0=not at all; 1=with full speed
public float MovementAbility { get; set; }