Table of Contents

Class TerrainTemplate

Namespace
FrameOfReference.World.Templates
Assembly
FrameOfReference.World.dll

Defines a type of terrain (texture, effects on units, etc.).

public sealed class TerrainTemplate : TerrainTemplateBase<TerrainTemplate>, INamed, IHighlightColor, ICloneable, IComparable<TerrainTemplate>
Inheritance
object
TerrainTemplate
Implements
Inherited Members

Properties

MovementAbility

How well can units walk on this ground? 0=not at all; 1=with full speed

public float MovementAbility { get; set; }

Property Value

float