Table of Contents

Class EditorSettings

Namespace
FrameOfReference.World.Config
Assembly
FrameOfReference.World.dll

Stores settings for the game's editor.

public sealed class EditorSettings
Inheritance
EditorSettings
Inherited Members
Extension Methods

Constructors

EditorSettings()

public EditorSettings()

Properties

EditBase

May the user edit the base game?

public bool EditBase { get; set; }

Property Value

bool

RecentMods

A list of mod directories recently opened by the editor

public Collection<string> RecentMods { get; }

Property Value

Collection<string>

ShowWelcomeMessage

Show the welcome message on startup

public bool ShowWelcomeMessage { get; set; }

Property Value

bool

WindowMaximized

Is the editor window maximized?

public bool WindowMaximized { get; set; }

Property Value

bool

WindowSize

The size of the editor window

public Size WindowSize { get; set; }

Property Value

Size

Events

Changed

Occurs when a setting in this group is changed.

public event Action Changed

Event Type

Action

See Also