Class EditorSettings
- Namespace
- FrameOfReference.World.Config
- Assembly
- FrameOfReference.World.dll
Stores settings for the game's editor.
public sealed class EditorSettings
- Inheritance
-
EditorSettings
- Inherited Members
- Extension Methods
Constructors
EditorSettings()
public EditorSettings()
Properties
EditBase
May the user edit the base game?
public bool EditBase { get; set; }
Property Value
RecentMods
A list of mod directories recently opened by the editor
public Collection<string> RecentMods { get; }
Property Value
ShowWelcomeMessage
Show the welcome message on startup
public bool ShowWelcomeMessage { get; set; }
Property Value
WindowMaximized
Is the editor window maximized?
public bool WindowMaximized { get; set; }
Property Value
WindowSize
The size of the editor window
public Size WindowSize { get; set; }
Property Value
Events
Changed
Occurs when a setting in this group is changed.
public event Action Changed