Class DisplaySettings
- Namespace
- FrameOfReference.World.Config
- Assembly
- FrameOfReference.World.dll
Stores display settings (resolution, etc.). Changes here require the engine to be reset.
public sealed class DisplaySettings
- Inheritance
-
DisplaySettings
- Inherited Members
- Extension Methods
Properties
AntiAliasing
The level of anti aliasing to use
public int AntiAliasing { get; set; }
Property Value
AntiAliasingText
The level of anti aliasing to use - as a string followed by an x
[Browsable(false)]
public string AntiAliasingText { get; set; }
Property Value
Fullscreen
Run game in fullscreen mode
public bool Fullscreen { get; set; }
Property Value
Resolution
The monitor resolution for fullscreen mode
public Size Resolution { get; set; }
Property Value
ResolutionText
The monitor resolution for fullscreen mode - as a string followed with an x between the components
[Browsable(false)]
public string ResolutionText { get; set; }
Property Value
VSync
Synchronize the framerate with the monitor's refresh rate
public bool VSync { get; set; }
Property Value
WindowSize
The size of the render window
public Size WindowSize { get; set; }
Property Value
Events
Changed
Occurs when a setting in this group is changed.
public event Action Changed