Table of Contents

Class TerrainEditor

Namespace
FrameOfReference.Editor.World
Assembly
FrameOfReference.Editor.dll

Allows the user to edit TerrainTemplates

public class TerrainEditor : TerrainEditorDesignerShim, IDropTarget, ISynchronizeInvoke, IWin32Window, IBindableComponent, IComponent, IDisposable, IContainerControl
Inheritance
TerrainEditor
Implements
Inherited Members
Extension Methods

Constructors

TerrainEditor()

Creates a new terrain editor.

public TerrainEditor()

Methods

Dispose(bool)

Clean up any resources being used.

protected override void Dispose(bool disposing)

Parameters

disposing bool

true if managed resources should be disposed; otherwise, false.

OnNewTemplate()

Called when the user wants a new TerrainTemplate to be added.

protected override void OnNewTemplate()

OnUpdate()

Called on startup, content updates and tab switch to refresh any on-screen displays

protected override void OnUpdate()