Class TerrainEditor
- Namespace
- FrameOfReference.Editor.World
- Assembly
- FrameOfReference.Editor.dll
Allows the user to edit TerrainTemplates
public class TerrainEditor : TerrainEditorDesignerShim, IDropTarget, ISynchronizeInvoke, IWin32Window, IBindableComponent, IComponent, IDisposable, IContainerControl
- Inheritance
-
TerrainEditor
- Implements
- Inherited Members
- Extension Methods
Constructors
TerrainEditor()
Creates a new terrain editor.
public TerrainEditor()
Methods
Dispose(bool)
Clean up any resources being used.
protected override void Dispose(bool disposing)
Parameters
disposing
booltrue if managed resources should be disposed; otherwise, false.
OnNewTemplate()
Called when the user wants a new TerrainTemplate to be added.
protected override void OnNewTemplate()
OnUpdate()
Called on startup, content updates and tab switch to refresh any on-screen displays
protected override void OnUpdate()