License
Different components of this project are covered by different licenses:
- OmegaEngine and AlphaFramework: Mozilla Public License 2.0 (MPL-2.0)
- Shaders: MIT License; certain portions: NVIDIA General Developer License
- OmegaGUI: MIT License; certain portions: Microsoft Public License (MS-PL)
- Samples and templates: MIT License
The license applicable to each file is stated in its file header.
Practical implications
This summary is provided for informational purposes only and does not constitute legal advice.
- You may use OmegaEngine and AlphaFramework to develop your own games (commercial or non-commercial) without being required to release your game's source code.
- You may copy and modify the provided sample and template code in your own projects without any obligation to release your game's source code.
- You may create custom builds of the engine and add new code files without a requirement to release those additions.
- If you modify existing files of the engine covered by MPL-2.0, you must make those modifications available under the same license (MPL-2.0).
- You may modify OmegaGUI without any obligation to release those changes.