Table of Contents

Struct PositionTextured

Namespace
OmegaEngine.Graphics.VertexDecl
Assembly
OmegaEngine.dll

A fixed-function vertex format that stores position and texture coordinates. Using this format hints the engine that normals and tangents still need to be calculated.

public struct PositionTextured
Inherited Members
Extension Methods

Constructors

PositionTextured(Vector3, float, float)

Creates a new positioned, textured vertex

public PositionTextured(Vector3 position, float tu, float tv)

Parameters

position Vector3

The position of the vertex in entity-space

tu float

The U-component of the texture coordinates

tv float

The V-component of the texture coordinates

PositionTextured(float, float, float, float, float)

Creates a new positioned, textured vertex

public PositionTextured(float xvalue, float yvalue, float zvalue, float tu, float tv)

Parameters

xvalue float

The X-component of the position of the vertex in entity-space

yvalue float

The Y-component of the position of the vertex in entity-space

zvalue float

The Z-component of the position of the vertex in entity-space

tu float

The U-component of the texture coordinates

tv float

The V-component of the texture coordinates

Fields

Format

The fixed-function format of this vertex structure.

public const VertexFormat Format = Position | Texture1

Field Value

VertexFormat

Position

The position of the vertex in entity-space

public Vector3 Position

Field Value

Vector3

StrideSize

The length of this vertex structure in bytes.

public const int StrideSize = 20

Field Value

int

Tu

The U-component of the texture coordinates

public float Tu

Field Value

float

Tv

The V-component of the texture coordinates

public float Tv

Field Value

float

Properties

X

The X-component of the position of the vertex in entity-space

public float X { get; set; }

Property Value

float

Y

The Y-component of the position of the vertex in entity-space

public float Y { get; set; }

Property Value

float

Z

The Z-component of the position of the vertex in entity-space

public float Z { get; set; }

Property Value

float

Methods

ToString()

Returns the fully qualified type name of this instance.

public override string ToString()

Returns

string

The fully qualified type name.