Struct PositionNormalTextured
- Namespace
- OmegaEngine.Graphics.VertexDecl
- Assembly
- OmegaEngine.dll
A fixed-function vertex format that stores position, normals and texture coordinates. Using this format hints the engine that tangents (and maybe normals) still need to be calculated.
public struct PositionNormalTextured
- Inherited Members
Constructors
PositionNormalTextured(Vector3, Vector3, float, float)
A fixed-function vertex format that stores position, normals and texture coordinates. Using this format hints the engine that tangents (and maybe normals) still need to be calculated.
public PositionNormalTextured(Vector3 position, Vector3 normal, float tu, float tv)
Parameters
positionVector3The position of the vertex in entity-space
normalVector3The normal of the vertex in entity-space
tufloatThe U-component of the texture coordinates
tvfloatThe V-component of the texture coordinates
Fields
Format
The fixed-function format of this vertex structure.
public const VertexFormat Format = PositionNormal | Texture1
Field Value
- VertexFormat
Normal
The normal of the vertex in entity-space
public Vector3 Normal
Field Value
- Vector3
Position
The position of the vertex in entity-space
public Vector3 Position
Field Value
- Vector3
Tu
The U-component of the texture coordinates
public float Tu
Field Value
Tv
The V-component of the texture coordinates
public float Tv
Field Value
Methods
ToString()
Returns the fully qualified type name of this instance.
public override string ToString()
Returns
- string
The fully qualified type name.