Delegate GetEffectiveLights
- Namespace
- OmegaEngine.Graphics
- Assembly
- OmegaEngine.dll
Gets the effective light sources for a specific location (in range and potentially shadowed).
public delegate IReadOnlyList<LightSource> GetEffectiveLights(BoundingSphere boundingSphere, bool shadowing)
Parameters
boundingSphereBoundingSphereThe position and optional radius in floating world space of the target being lit.
shadowingboolWhether to apply shadowing.
Returns
- IReadOnlyList<LightSource>
- Gets the effective light sources for a specific location (in range and potentially shadowed).