Table of Contents

Delegate GetEffectiveLights

Namespace
OmegaEngine.Graphics
Assembly
OmegaEngine.dll

Gets the effective light sources for a specific location (in range and potentially shadowed).

public delegate IReadOnlyList<LightSource> GetEffectiveLights(BoundingSphere boundingSphere, bool shadowing)

Parameters

boundingSphere BoundingSphere

The position and optional radius in floating world space of the target being lit.

shadowing bool

Whether to apply shadowing.

Returns

IReadOnlyList<LightSource>
Gets the effective light sources for a specific location (in range and potentially shadowed).

See Also

GetEffectiveLights(BoundingSphere, bool)