Class GameBase.GameForm
- Namespace
- OmegaEngine
- Assembly
- OmegaEngine.dll
An internal Windows Form to use as Engine render target with mouse+keyboard event handling
protected class GameBase.GameForm : TouchForm, IDropTarget, ISynchronizeInvoke, IWin32Window, IBindableComponent, IComponent, IDisposable, IContainerControl, ITouchControl
- Inheritance
-
GameBase.GameForm
- Implements
- Inherited Members
- Extension Methods
Constructors
GameForm()
public GameForm()
Methods
WndProc(ref Message)
Processes Windows messages.
protected override void WndProc(ref Message m)
Parameters
Events
WindowMessage
Occurs when a window message is to be processed
public event MessageEventHandler? WindowMessage