Table of Contents

Class EngineEffects

Namespace
OmegaEngine
Assembly
OmegaEngine.dll

Turn specific rendering effects in the Engine on or off.

public sealed class EngineEffects
Inheritance
object
EngineEffects

Properties

DetailMapping

Sample textures twice with different texture coordinates to create an illusion of more details

public bool DetailMapping { get; set; }

Property Value

bool

NormalMapping

Use normal mapping

public bool NormalMapping { get; set; }

Property Value

bool

PerPixelLighting

Use per-pixel lighting

public bool PerPixelLighting { get; set; }

Property Value

bool

PostScreenEffects

Use post-screen effects

public bool PostScreenEffects { get; set; }

Property Value

bool

Shadows

Enable or disable shadowing casting (does not affect terrain self-shadowing)

public bool Shadows { get; set; }

Property Value

bool

WaterEffects

The effects to be display on water (e.g. reflections)

public WaterEffectsType WaterEffects { get; set; }

Property Value

WaterEffectsType