Table of Contents

Class EngineEffects

Namespace
OmegaEngine
Assembly
OmegaEngine.dll

Turn specific rendering effects in the Engine on or off.

public sealed class EngineEffects
Inheritance
EngineEffects
Inherited Members
Extension Methods

Properties

DoubleSampling

Sample terrain textures twice with different texture coordinates for better image quality

public bool DoubleSampling { get; set; }

Property Value

bool
See Also

NormalMapping

Use normal mapping

public bool NormalMapping { get; set; }

Property Value

bool
See Also

ParticleSystemQuality

The quality of CPU-based particle systems

public Quality ParticleSystemQuality { get; set; }

Property Value

Quality

PerPixelLighting

Use per-pixel lighting

public bool PerPixelLighting { get; set; }

Property Value

bool
See Also

PostScreenEffects

Use post-screen effects

public bool PostScreenEffects { get; set; }

Property Value

bool
See Also

Shadows

Apply shadows

public bool Shadows { get; set; }

Property Value

bool
See Also

WaterEffects

The effects to be display on water (e.g. reflections)

public WaterEffectsType WaterEffects { get; set; }

Property Value

WaterEffectsType