Class EngineEffects
- Namespace
- OmegaEngine
- Assembly
- OmegaEngine.dll
Turn specific rendering effects in the Engine on or off.
public sealed class EngineEffects
- Inheritance
-
objectEngineEffects
Constructors
EngineEffects(EngineCapabilities)
Turn specific rendering effects in the Engine on or off.
public EngineEffects(EngineCapabilities capabilities)
Parameters
capabilitiesEngineCapabilitiesDetermines which effects can be turned on.
Properties
DetailMapping
Sample textures twice with different texture coordinates to create an illusion of more details
public bool DetailMapping { get; set; }
Property Value
- See Also
NormalMapping
Use normal mapping
public bool NormalMapping { get; set; }
Property Value
- See Also
PerPixelLighting
Use per-pixel lighting
public bool PerPixelLighting { get; set; }
Property Value
- See Also
PostScreenEffects
Use post-screen effects
public bool PostScreenEffects { get; set; }
Property Value
- See Also
Shadows
Enable or disable shadowing casting (does not affect terrain self-shadowing)
public bool Shadows { get; set; }
Property Value
WaterEffects
The effects to be display on water (e.g. reflections)
public WaterEffectsType WaterEffects { get; set; }