Class EngineEffects
- Namespace
- OmegaEngine
- Assembly
- OmegaEngine.dll
Turn specific rendering effects in the Engine on or off.
public sealed class EngineEffects
- Inheritance
-
EngineEffects
- Inherited Members
- Extension Methods
Properties
DoubleSampling
Sample terrain textures twice with different texture coordinates for better image quality
public bool DoubleSampling { get; set; }
Property Value
- See Also
NormalMapping
Use normal mapping
public bool NormalMapping { get; set; }
Property Value
- See Also
ParticleSystemQuality
The quality of CPU-based particle systems
public Quality ParticleSystemQuality { get; set; }
Property Value
PerPixelLighting
Use per-pixel lighting
public bool PerPixelLighting { get; set; }
Property Value
- See Also
PostScreenEffects
Use post-screen effects
public bool PostScreenEffects { get; set; }
Property Value
- See Also
Shadows
Apply shadows
public bool Shadows { get; set; }
Property Value
- See Also
WaterEffects
The effects to be display on water (e.g. reflections)
public WaterEffectsType WaterEffects { get; set; }