Table of Contents

Struct EngineConfig

Namespace
OmegaEngine
Assembly
OmegaEngine.dll

Stores settings for initializing Engine

public struct EngineConfig
Inherited Members
Extension Methods

Properties

Adapter

The graphics adapter to use for rendering

public int Adapter { readonly get; set; }

Property Value

int

AntiAliasing

The level of anti-aliasing to be employed

public int AntiAliasing { readonly get; set; }

Property Value

int

ForceShaderModel

Forces the usage of a certain shader model version without checking the hardware capabilities - requires restart to become effective

public Version ForceShaderModel { readonly get; set; }

Property Value

Version

Fullscreen

Shall the engine run in fullscreen mode?

public bool Fullscreen { readonly get; set; }

Property Value

bool

TargetSize

The size of the render target = the monitor resolution

public Size TargetSize { readonly get; set; }

Property Value

Size

VSync

Should the framerate be locked to the monitor's vertical sync rate?

public bool VSync { readonly get; set; }

Property Value

bool

See Also