Struct EngineConfig
- Namespace
- OmegaEngine
- Assembly
- OmegaEngine.dll
Stores settings for initializing Engine
public struct EngineConfig
- Inherited Members
- Extension Methods
Properties
Adapter
The graphics adapter to use for rendering
public int Adapter { readonly get; set; }
Property Value
AntiAliasing
The level of anti-aliasing to be employed
public int AntiAliasing { readonly get; set; }
Property Value
ForceShaderModel
Forces the usage of a certain shader model version without checking the hardware capabilities - requires restart to become effective
public Version ForceShaderModel { readonly get; set; }
Property Value
Fullscreen
Shall the engine run in fullscreen mode?
public bool Fullscreen { readonly get; set; }
Property Value
TargetSize
The size of the render target = the monitor resolution
public Size TargetSize { readonly get; set; }
Property Value
VSync
Should the framerate be locked to the monitor's vertical sync rate?
public bool VSync { readonly get; set; }