Class AnimationAllocation
- Namespace
- OmegaEngine.Assets
- Assembly
- OmegaEngine.dll
Allocates the frame hierarchy of an animated mesh while loading it via LoadHierarchyFromX(Device, Stream, MeshFlags, IAllocateHierarchy, ILoadUserData, out AnimationController).
public sealed class AnimationAllocation : IAllocateHierarchy
- Inheritance
-
objectAnimationAllocation
- Implements
-
IAllocateHierarchy
Constructors
AnimationAllocation(Engine, string)
Allocates the frame hierarchy of an animated mesh while loading it via LoadHierarchyFromX(Device, Stream, MeshFlags, IAllocateHierarchy, ILoadUserData, out AnimationController).
public AnimationAllocation(Engine engine, string meshName)
Parameters
engineEngineThe Engine used to load associated textures.
meshNamestringThe name of the mesh. Used for finding associated textures.
- See Also