Table of Contents

Class AnimationAllocation

Namespace
OmegaEngine.Assets
Assembly
OmegaEngine.dll

Allocates the frame hierarchy of an animated mesh while loading it via LoadHierarchyFromX(Device, Stream, MeshFlags, IAllocateHierarchy, ILoadUserData, out AnimationController).

public sealed class AnimationAllocation : IAllocateHierarchy
Inheritance
object
AnimationAllocation
Implements
IAllocateHierarchy

Constructors

AnimationAllocation(Engine, string)

Allocates the frame hierarchy of an animated mesh while loading it via LoadHierarchyFromX(Device, Stream, MeshFlags, IAllocateHierarchy, ILoadUserData, out AnimationController).

public AnimationAllocation(Engine engine, string meshName)

Parameters

engine Engine

The Engine used to load associated textures.

meshName string

The name of the mesh. Used for finding associated textures.

See Also

See Also