Table of Contents

Class EntityEditor

Namespace
FrameOfReference.Editor.World
Assembly
FrameOfReference.Editor.dll

Allows the user to edit EntityTemplates

public class EntityEditor : EntityEditorDesignerShim, IDropTarget, ISynchronizeInvoke, IWin32Window, IBindableComponent, IComponent, IDisposable, IContainerControl
Inheritance
EntityEditor
Implements
Inherited Members
Extension Methods

Constructors

EntityEditor()

Creates a new entity editor.

public EntityEditor()

Methods

Dispose(bool)

Clean up any resources being used.

protected override void Dispose(bool disposing)

Parameters

disposing bool

true if managed resources should be disposed; otherwise, false.

OnInitialize()

Called on startup to load the content for this tab from a file

protected override void OnInitialize()

OnNewTemplate()

Called when the user wants a new EntityTemplate to be added.

protected override void OnNewTemplate()

OnUpdate()

Called on startup, content updates and tab switch to refresh any on-screen displays

protected override void OnUpdate()