Table of Contents

Namespace AlphaFramework.World.Positionables

Classes

BenchmarkPoint<TCoordinates>

A marker that controls camera positions for the benchmark mode of the game.

CameraState<TCoordinates>

Stores the position and direction of the camera in the game.

EntityBase<TCoordinates, TTemplate>

A common base class for Positionable<TCoordinates> whose behaviour and graphical representation is controlled by components.

Positionable<TCoordinates>

An object that can be positioned in the game world.

Water

A water plane spanning a certain part of the Terrain<TTemplate>.

Interfaces

ITemplated

An interface to elements that are based on a named template.

IUpdateable

A Positionable<TCoordinates> that updates itself on each frame.